T.I.M.E. Stories: MadameMay 6, 2019
Are narrative board games your thing? Then you’ve probably already played a round of T.I.M.E. Stories.
If not, we highly recommend this board game. These adventures were created by truly adventurous, imaginative designers and writers. You’ll be surprised how much of an adventure you can actually go on just sitting at the kitchen table.
T.I.M.E. Stories needs two to four players to play a round. This game is recommended for ages 12 and up. If you are considering this game for a family game night, younger children could be included with help.
What is T.I.M.E. Stories?
T.I.M.E. Stories is a narrative decksporation game that takes players back in time. The “agent” each player plays as must make corrections in the time-space continuum — honestly, you had me at time travel — by taking a host in that time period.
Expansions to the original game offer new stories for players to experience.
The game must be won. If you fail, you must go back and retry. Such is the life of a temporal agent.
The game requires players to work together. Every temporal agent must play a role as a different person during every mission. Other mechanisms recognized in this game include dice rolling, time track, and voting.
Why is the expansion, Madame, so awesome?
Do you know the problem with time travel? It depends on who you ask. In this expansion, the problem is that all the other expansions have left behind plot points. This has created a whole separate storyline called “The White Cycle.”
The expansion isn’t just another story. It’s a story of the missions players completed in other expansions.
You must win.
To finish any round in a T.I.M.E. Stories game you have to complete the mission. If you fail, you are sent back to start over. Missions include puzzles, obstacles, working together, and more. These are worked into a fascinating storyline your temporal agent must navigate.
It’s available at Game Goblins?
Yes. Along with the original T.I.M.E. Stories and a the other expansions.
PSA: These games all have surprising plot twists and surprising endings. True Goblins do not spoil games for others.