Introduction: Provides a brief overview on what’s included and how to use the book
Chapter 1: Running the Realms: Offers DMs advice and 51 short one-page adventures of various levels tied to Realms lore, factions and deities.
Chapter 2: The Dalelands: Focuses on classic dungeon-delving and heroic quests across frontier settlements surrounding an ancient elven megadungeon.
Chapter 3: Icewind Dale: Centers on survival horror in a frozen land haunted by supernatural threats.
Chapter 4: Calimshan: Explores high-magic intrigue where desert genies and ancient cities collide.
Chapter 5: Moonshae Isles: Blends seafaring adventure, political struggle and dark fairy-tale themes.
Chapter 6: Baldur’s Gate: Delves into gritty urban fantasy and political corruption in Faerûn’s most infamous city.
Chapter 7: The Lost Library of Lethchauntos: A complete level-1 adventure introducing players to the central conflicts and themes of the Realms.
Chapter 8: Magic Items: Showcases a few of Faerûn’s treasures, from humble Harper Pins to legendary artifacts like the Crown of Horns.
Chapter 9: Bestiary: Presents dozens of new monsters and villains for Dungeon Masters to use in their campaigns.
Appendix: Includes a detailed map covering the continent of Faerûn.