Inside this book you’ll find:
Inspiring and useful tips and advice for running Old Gods of Appalachia games, useful whether you’re brand-new to gaming or an experienced pro.
New cyphers and artifacts, including cursed objects, which can provide players with powerful magic, but always at a cost.
New optional rules for elements like rituals, possessions, and poor choices to increase the sense of dread, horror, and danger your players will feel at the table.
GM intrusions designed to match up with elements like the Green, the Inner Dark, and the natural world.
Powerful, intriguing creatures and NPCs to surprise, delight, and terrify your players.